var Player = function(config){
    this.width = 128;
    this.height = 128;
    this.animations = {};
    this.sprite = null;
    this.direction = 's';
    //Walking animation
    this.animate('walk_w',4,0,11)
    .animate('walk_nw',4,1,11)
    .animate('walk_n',4,2,11)
    .animate('walk_ne',4,3,11)
    .animate('walk_e',4,4,11)
    .animate('walk_se',4,5,11)
    .animate('walk_s',4,6,11)
    .animate('walk_sw',4,7,11)
        
        
    //Standing
    .animate('stand_w',0,0,3)
    .animate('stand_nw',0,1,3)
    .animate('stand_n',0,2,3)
    .animate('stand_ne',0,3,3)
    .animate('stand_e',0,4,3)
    .animate('stand_se',0,5,3)
    .animate('stand_s',0,6,3)
    .animate('stand_sw',0,7,3)
    //Attacking
    .animate('attack_w',12,0,15)
    .animate('attack_nw',12,1,15)
    .animate('attack_n',12,2,15)
    .animate('attack_ne',12,3,15)
    .animate('attack_e',12,4,15)
    .animate('attack_se',12,5,15)
    .animate('attack_s',12,6,15)
    .animate('attack_sw',12,7,15)
        
    //Block
    .animate('block_w',16,0,17)
    .animate('block_nw',16,1,17)
    .animate('block_n',16,2,17)
    .animate('block_ne',16,3,17)
    .animate('block_e',16,4,17)
    .animate('block_se',16,5,17)
    .animate('block_s',16,6,17)
    .animate('block_sw',16,7,17)
        
    //Hurt
    .animate('hurt_w',18,0,19)
    .animate('hurt_nw',18,1,19)
    .animate('hurt_n',18,2,19)
    .animate('hurt_ne',18,3,19)
    .animate('hurt_e',18,4,19)
    .animate('hurt_se',18,5,19)
    .animate('hurt_s',18,6,19)
    .animate('hurt_sw',18,7,19)
        
    //Die
    .animate('die_w',20,0,23)
    .animate('die_nw',20,1,23)
    .animate('die_n',20,2,23)
    .animate('die_ne',20,3,23)
    .animate('die_e',20,4,23)
    .animate('die_se',20,5,23)
    .animate('die_s',20,6,23)
    .animate('die_sw',20,7,23)
        
    //Skill
    .animate('skill_w',24,0,27)
    .animate('skill_nw',24,1,27)
    .animate('skill_n',24,2,27)
    .animate('skill_ne',24,3,27)
    .animate('skill_e',24,4,27)
    .animate('skill_se',24,5,27)
    .animate('skill_s',24,6,27)
    .animate('skill_sw',24,7,27)
        
    //Shoot
    .animate('shoot_w',28,0,31)
    .animate('shoot_nw',28,1,31)
    .animate('shoot_n',28,2,31)
    .animate('shoot_ne',28,3,31)
    .animate('shoot_e',28,4,31)
    .animate('shoot_se',28,5,31)
    .animate('shoot_s',28,6,31)
    .animate('shoot_sw',28,7,31);
        
    var imgObj = new Image();
    imgObj.onload = function(){
        this.sprite = new Kinetic.Sprite({
            image:imgObj,
            animation:'stand_'+this.direction,
            animations:this.animations,
            frameRate:7
        })
       
    }
    imgObj.src='img/player.png';
}
Player.prototype.animate = function(name,fromX,y,toX){
    if(!this.animations[name]){
        this.animations[name] = [];
    }
    
    for(var x = fromX;x<=toX;x++){
        this.animations[name].push({
            x:x*this.width,
            y:y*this.height,
            width:this.width,
            height:this.height
        });
    }
    return this;
}
 
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